All Cards

Browse all 84 hero cards, 25 enemy cards, and 27 consumables. Click on any card for details.

Strike

1

Deal 5 damage to an enemy.

Defend

1

Gain 8 Armor.

Heal

2

Restore 6 HP to a hero.

Sprint

0

Draw 2 cards. A random hero loses 2 HP.

Focus

0

The next card costs 1 less mana.

Deflect

2

Gain 1 Evade charge.

Rally

3

All heroes gain +4 ATK for 4 turns.

Analyze

0

Look at the top 3 cards. Draw 1 of your choice.

Flurry

1

Deal 2 damage to an enemy 3 times.

Rapid Assault

2
striker

Deal 3 damage to an enemy 3 times.

Battle Fury

1
striker

Gain +5 ATK for 4 turns.

Fireball

2
caster

Deal 10 damage to all enemies.

Flame Lance

2
caster

Deal 12 damage to an enemy.

Arcane Power

1
caster

Gain +4 Spell Power for 4 turns.

Precise Shot

2
hunter

Deal 10 damage to an enemy. If it was above 50% HP before this card, deal 5 more damage.

Mark Target

1
hunter

Mark an enemy for 3 turns (+3 damage per hit).

Ignite

1

Deal 5 damage to an enemy. Apply 3 Burn.

Immolation

2

Deal 8 damage to an enemy. Apply 4 Burn.

Flames of War

3

All heroes gain +5 ATK for 4 turns. This hero's Attack cards apply 3 Burn for the rest of combat.

Molten Shield

2

Gain 10 Armor. Reflect 4 damage until your next turn.

Combustion

3

Consume an enemy's Burn. Deal 3 damage per stack consumed.

Flame Volley

1

Deal 2 damage to an enemy 3 times. Apply 1 Burn.

Phoenix Feather

2

Restore 8 HP. Apply 2 Burn to a random enemy.

Volcanic Wrath

3
Burn1

Deal 20 damage to all enemies. Apply 5 Burn.

Flame Surge

1

Gain 2 mana. Apply 2 Burn to all enemies.

Burn Synergy

0

This hero's next Attack hit deals +2 damage per Burn on its target.

Searing Mark

1

Deal 4 damage to an enemy. Mark it for 2 turns (+3 damage per hit). Apply 2 Burn.

Flame Wave

2

Deal 6 damage to all enemies. Apply 2 Burn.

Strike

1

Deal 5 damage to an enemy.

Defend

1

Gain 8 Armor.

Heal

2

Restore 6 HP to a hero.

Sprint

0

Draw 2 cards. A random hero loses 2 HP.

Focus

0

The next card costs 1 less mana.

Deflect

2

Gain 1 Evade charge.

Rally

3

All heroes gain +4 ATK for 4 turns.

Analyze

0

Look at the top 3 cards. Draw 1 of your choice.

Flurry

1

Deal 2 damage to an enemy 3 times.

Glacial Defense

2
guardian

Gain 9 Armor. Until your next turn, apply Chill for 1 turn to attackers.

Frost Mark

1
guardian

Mark an enemy for 3 turns (+3 damage per hit). Apply Chill to it for 2 turns.

Ice Shard

2
caster

Deal 13 damage to an enemy. Apply Chill to it for 2 turns.

Blizzard

3
caster

Deal 15 damage to all enemies. Apply Chill to them for 2 turns.

Frost Nova

2
caster

Deal 8 damage to all enemies. Apply Freeze to them for 1 turn.

Frost Mend

2
support

Restore 8 HP. Gain 4 Armor.

Winter's Blessing

3
support

All heroes gain +3 ATK, SP, and HEAL for 4 turns.

Chill

1

Deal 4 damage to an enemy. Apply Chill to it for 2 turns.

Freeze Solid

2

Apply Freeze to an enemy for 1 turn.

Glacial Winds

3

Apply Chill to all enemies for 3 turns. Deal 8 damage to all enemies.

Icebound

2

Gain 6 Armor. Gain Debuff Immunity.

Shatter

3

Deal 10 damage to an enemy. Deal 13 more if it has Chill. Deal 19 more if it has Freeze.

Frost Armor

1

Gain 5 Armor. Gain 2 Armor at each of your next 3 turn starts.

Frost Barrage

2

Deal 4 damage to an enemy 3 times. Apply Chill to it for 2 turns.

Avalanche

3
Burn1

Deal 19 damage to all enemies. Apply Freeze to them for 1 turn. Give your Guardian 8 Armor.

Cold Snap

1

Gain 1 mana. Apply Chill to a random enemy for 1 turn.

Winter's Grasp

0

Apply Chill to all enemies for 1 turn.

Frost Salve

1

Restore 5 HP to a hero. Apply Chill to a random enemy for 2 turns.

Rime Bolt

1

Deal 8 damage to an enemy. Apply Chill to it for 2 turns.

Strike

1

Deal 5 damage to an enemy.

Defend

1

Gain 8 Armor.

Heal

2

Restore 6 HP to a hero.

Sprint

0

Draw 2 cards. A random hero loses 2 HP.

Focus

0

The next card costs 1 less mana.

Deflect

2

Gain 1 Evade charge.

Rally

3

All heroes gain +4 ATK for 4 turns.

Analyze

0

Look at the top 3 cards. Draw 1 of your choice.

Flurry

1

Deal 2 damage to an enemy 3 times.

Rooted Defense

2
guardian

Gain 10 Armor. Gain 2 Regen for 4 turns.

Overgrowth

2
guardian

Gain +3 Max HP for this run and +3 HP now. Gain 2 Regen for 4 turns.

Nourish

2
support

Restore 10 HP. Gain 2 Regen for 4 turns.

Wild Growth

2
support

All heroes gain +1 Max HP for this run and +1 HP now. Give them 1 Regen for 4 turns.

Restoration

2
support

Restore 8 HP. Cleanse this hero.

Venom Shot

2
hunter

Deal 8 damage to an enemy. Apply 4 Poison.

Venomous Aim

1
hunter

For 3 turns, this hero's Attack cards apply 2 Poison.

Poison Darts

1

Deal 1 damage to an enemy 3 times. Apply 3 Poison.

Constrict

2

Deal 6 damage to an enemy. Apply 4 Poison. Remove up to 3 of its Armor.

Photosynthesis

2

All heroes gain 2 Regen for 4 turns. Draw 1 card.

Bark Armor

2

Gain 8 Armor. Gain 2 Regen for 3 turns.

Plague Strike

3

Deal 10 damage to an enemy. Double its Poison; refresh to at least 3 turns.

Regrowth

1

Restore 6 HP. Gain 1 Regen per Poison on enemies (max 4) for 3 turns.

Spore Cloud

2

Apply 2 Poison to all enemies. Give all heroes 1 Regen for 4 turns.

Nature's Wrath

3
Burn1

Deal 12 damage to all enemies. Apply 6 Poison. Give all heroes 2 Regen for 4 turns.

Venom Reservoir

1

Gain 1 mana. Apply 1 Poison to all enemies.

Poison Synergy

0

Draw 1 card per 5 Poison on enemies (max 3 cards).

Thorn Lash

1

Deal 4 damage to an enemy. Apply 2 Poison.

Fungal Burst

2

Apply 3 Poison to all enemies. Draw 1 card.

Strike

0

Deal damage to a hero.

Quick Jab

0

Deal damage to a hero 2 times.

Sweeping Blow

0

Deal damage to all heroes.

Assassinate

0

Deal damage to a hero, ignoring Armor.

Poison Blade

0

Deal damage to a hero. Apply 2 Poison to that hero for 2 turns.

Curse

0

Apply Weak to all heroes for 2 turns.

Fortify

0

Gain Armor.

Bond

0

Restore HP to the ally with the lowest HP percentage (self if alone). Give it Armor.

Hesitate

0

Skip this action.

Heavy Blow

0

Deal damage to a hero.

Wind-Up

0

The next card with a damage effect deals double damage.

Crush

0

Deal damage to a hero. Remove all of that hero's remaining Armor.

Rage

0

Gain +3 ATK for the rest of combat.

Flurry

0

Deal damage 3 times, each hit to a random hero (the same hero can be hit again). Predator and Coordination do not aim it.

Rally

0

All enemies gain +4 ATK for the rest of combat.

Miasma

0

Apply 2 Poison to all heroes for 2 turns.

Field Dressing

0

Restore HP to the team, 1 HP at a time to the most wounded (by HP percentage), self included. Unused healing is lost.

War Cry

0

Gain Armor. Gain +4 ATK for the rest of combat.

Dark Blessing

0

Gain +10 ATK for the rest of combat. Restore HP.

Life Drain

0

Deal damage to a hero. Restore HP equal to the HP damage dealt.

Hex

0

Apply Vulnerable to a hero for 2 turns.

Challenge

0

Taunt during the next player turn: heroes' single-target choices must pick it. Gain Armor.

Bulwark

0

Taunt during the next two player turns: heroes' single-target choices must pick it.

Shield Wall

0

All enemies gain Armor.

Mass Heal

0

Restore HP to all enemies.

Healing Salve

fragment

Restore 12 HP to a hero.

Restorative Essence

echo

Restore 18 HP to a hero.

Dream of Renewal

vision

Restore 12 HP to all heroes.

Iron Dust

fragment
Next Combat

At the start of the next combat, give a hero 15 Armor.

Steel Essence

echo
Next Combat

At the start of the next combat, give a hero 22 Armor.

Adamant Dream

vision
Next Combat

At the start of the next combat, give all heroes 15 Armor.

Battle Focus

fragment
Next Combat

In the next combat, gain 1 extra mana at each turn start for the first 2 turns.

War Preparation

echo
Next Combat

In the next combat, gain 1 extra mana at each turn start for the first 4 turns.

Perfect Start

vision
Next Combat

In the next combat, gain 1 extra mana at each turn start for the rest of combat.

Scout's Insight

fragment
Next Combat

Draw 3 extra cards on turn 1 of the next combat.

Gold Dust

fragment

Gain 30 gold.

Card Resonance

fragment

Upgrade a random card below level 3 by 1 level.

Lifeline

echo
Next Combat

In the next combat, revive a hero at 40% of Max HP when KO. One use.

Eternal Bond

vision

For this run, revive a hero at 40% of Max HP when KO. One use.

Ember Spark

fragment
fire

Add 10 percentage points to your next structure upgrade chance.

Burning Core

echo
fire

Add 20 percentage points to your next structure upgrade chance.

Infernal Heart

vision
fire

Add 40 percentage points to your next structure upgrade chance.

Frost Shard

fragment
ice

Add 20 percentage points to your next structure upgrade chance.

Frozen Core

echo
ice

Add 40 percentage points to your next structure upgrade chance.

Glacial Heart

vision
ice

Add 80 percentage points to your next structure upgrade chance.

Growth Essence

fragment
nature

Extend a Seed's life by 2 victories.

Bloom Catalyst

echo
nature

Extend a Seed's life by 3 victories.

Eternal Spring

vision
nature

Extend a Seed's life by 4 victories.

Kindling

fragment
fire
Next Combat

At the start of the next combat, apply 3 Burn to all enemies.

Permafrost Dust

fragment
ice
Next Combat

At the start of the next combat, apply Chill to all enemies for the rest of combat.

Spore Cloud

fragment
nature
Next Combat

At the start of the next combat, apply 3 Poison to all enemies for the rest of combat.

Prismatic Dream

vision

Make a random non-Foil card Foil for this run. Unlock its Foil appearance on this device.