All Cards
Browse all 84 hero cards, 25 enemy cards, and 27 consumables. Click on any card for details.
Strike

Deal 5 damage to an enemy.
Defend

Gain 8 Armor.
Heal

Restore 6 HP to a hero.
Sprint

Draw 2 cards. A random hero loses 2 HP.
Focus

The next card costs 1 less mana.
Deflect

Gain 1 Evade charge.
Rally

All heroes gain +4 ATK for 4 turns.
Analyze

Look at the top 3 cards. Draw 1 of your choice.
Flurry

Deal 2 damage to an enemy 3 times.
Rapid Assault

Deal 3 damage to an enemy 3 times.
Battle Fury

Gain +5 ATK for 4 turns.
Fireball

Deal 10 damage to all enemies.
Flame Lance

Deal 12 damage to an enemy.
Arcane Power

Gain +4 Spell Power for 4 turns.
Precise Shot

Deal 10 damage to an enemy. If it was above 50% HP before this card, deal 5 more damage.
Mark Target

Mark an enemy for 3 turns (+3 damage per hit).
Ignite

Deal 5 damage to an enemy. Apply 3 Burn.
Immolation

Deal 8 damage to an enemy. Apply 4 Burn.
Flames of War

All heroes gain +5 ATK for 4 turns. This hero's Attack cards apply 3 Burn for the rest of combat.
Molten Shield

Gain 10 Armor. Reflect 4 damage until your next turn.
Combustion

Consume an enemy's Burn. Deal 3 damage per stack consumed.
Flame Volley

Deal 2 damage to an enemy 3 times. Apply 1 Burn.
Phoenix Feather

Restore 8 HP. Apply 2 Burn to a random enemy.
Volcanic Wrath

Deal 20 damage to all enemies. Apply 5 Burn.
Flame Surge

Gain 2 mana. Apply 2 Burn to all enemies.
Burn Synergy

This hero's next Attack hit deals +2 damage per Burn on its target.
Searing Mark

Deal 4 damage to an enemy. Mark it for 2 turns (+3 damage per hit). Apply 2 Burn.
Flame Wave

Deal 6 damage to all enemies. Apply 2 Burn.
Strike

Deal 5 damage to an enemy.
Defend

Gain 8 Armor.
Heal

Restore 6 HP to a hero.
Sprint

Draw 2 cards. A random hero loses 2 HP.
Focus

The next card costs 1 less mana.
Deflect

Gain 1 Evade charge.
Rally

All heroes gain +4 ATK for 4 turns.
Analyze

Look at the top 3 cards. Draw 1 of your choice.
Flurry

Deal 2 damage to an enemy 3 times.
Glacial Defense

Gain 9 Armor. Until your next turn, apply Chill for 1 turn to attackers.
Frost Mark

Mark an enemy for 3 turns (+3 damage per hit). Apply Chill to it for 2 turns.
Ice Shard

Deal 13 damage to an enemy. Apply Chill to it for 2 turns.
Blizzard

Deal 15 damage to all enemies. Apply Chill to them for 2 turns.
Frost Nova

Deal 8 damage to all enemies. Apply Freeze to them for 1 turn.
Frost Mend

Restore 8 HP. Gain 4 Armor.
Winter's Blessing

All heroes gain +3 ATK, SP, and HEAL for 4 turns.
Chill

Deal 4 damage to an enemy. Apply Chill to it for 2 turns.
Freeze Solid

Apply Freeze to an enemy for 1 turn.
Glacial Winds

Apply Chill to all enemies for 3 turns. Deal 8 damage to all enemies.
Icebound

Gain 6 Armor. Gain Debuff Immunity.
Shatter

Deal 10 damage to an enemy. Deal 13 more if it has Chill. Deal 19 more if it has Freeze.
Frost Armor

Gain 5 Armor. Gain 2 Armor at each of your next 3 turn starts.
Frost Barrage

Deal 4 damage to an enemy 3 times. Apply Chill to it for 2 turns.
Avalanche

Deal 19 damage to all enemies. Apply Freeze to them for 1 turn. Give your Guardian 8 Armor.
Cold Snap

Gain 1 mana. Apply Chill to a random enemy for 1 turn.
Winter's Grasp

Apply Chill to all enemies for 1 turn.
Frost Salve

Restore 5 HP to a hero. Apply Chill to a random enemy for 2 turns.
Rime Bolt

Deal 8 damage to an enemy. Apply Chill to it for 2 turns.
Strike

Deal 5 damage to an enemy.
Defend

Gain 8 Armor.
Heal

Restore 6 HP to a hero.
Sprint

Draw 2 cards. A random hero loses 2 HP.
Focus

The next card costs 1 less mana.
Deflect

Gain 1 Evade charge.
Rally

All heroes gain +4 ATK for 4 turns.
Analyze

Look at the top 3 cards. Draw 1 of your choice.
Flurry

Deal 2 damage to an enemy 3 times.
Rooted Defense

Gain 10 Armor. Gain 2 Regen for 4 turns.
Overgrowth

Gain +3 Max HP for this run and +3 HP now. Gain 2 Regen for 4 turns.
Nourish

Restore 10 HP. Gain 2 Regen for 4 turns.
Wild Growth

All heroes gain +1 Max HP for this run and +1 HP now. Give them 1 Regen for 4 turns.
Restoration

Restore 8 HP. Cleanse this hero.
Venom Shot

Deal 8 damage to an enemy. Apply 4 Poison.
Venomous Aim

For 3 turns, this hero's Attack cards apply 2 Poison.
Poison Darts

Deal 1 damage to an enemy 3 times. Apply 3 Poison.
Constrict

Deal 6 damage to an enemy. Apply 4 Poison. Remove up to 3 of its Armor.
Photosynthesis

All heroes gain 2 Regen for 4 turns. Draw 1 card.
Bark Armor

Gain 8 Armor. Gain 2 Regen for 3 turns.
Plague Strike

Deal 10 damage to an enemy. Double its Poison; refresh to at least 3 turns.
Regrowth

Restore 6 HP. Gain 1 Regen per Poison on enemies (max 4) for 3 turns.
Spore Cloud

Apply 2 Poison to all enemies. Give all heroes 1 Regen for 4 turns.
Nature's Wrath

Deal 12 damage to all enemies. Apply 6 Poison. Give all heroes 2 Regen for 4 turns.
Venom Reservoir

Gain 1 mana. Apply 1 Poison to all enemies.
Poison Synergy

Draw 1 card per 5 Poison on enemies (max 3 cards).
Thorn Lash

Deal 4 damage to an enemy. Apply 2 Poison.
Fungal Burst

Apply 3 Poison to all enemies. Draw 1 card.
Strike

Deal damage to a hero.
Quick Jab

Deal damage to a hero 2 times.
Sweeping Blow

Deal damage to all heroes.
Assassinate

Deal damage to a hero, ignoring Armor.
Poison Blade

Deal damage to a hero. Apply 2 Poison to that hero for 2 turns.
Curse

Apply Weak to all heroes for 2 turns.
Fortify

Gain Armor.
Bond

Restore HP to the ally with the lowest HP percentage (self if alone). Give it Armor.
Hesitate

Skip this action.
Heavy Blow

Deal damage to a hero.
Wind-Up

The next card with a damage effect deals double damage.
Crush

Deal damage to a hero. Remove all of that hero's remaining Armor.
Rage

Gain +3 ATK for the rest of combat.
Flurry

Deal damage 3 times, each hit to a random hero (the same hero can be hit again). Predator and Coordination do not aim it.
Rally

All enemies gain +4 ATK for the rest of combat.
Miasma

Apply 2 Poison to all heroes for 2 turns.
Field Dressing

Restore HP to the team, 1 HP at a time to the most wounded (by HP percentage), self included. Unused healing is lost.
War Cry

Gain Armor. Gain +4 ATK for the rest of combat.
Dark Blessing

Gain +10 ATK for the rest of combat. Restore HP.
Life Drain

Deal damage to a hero. Restore HP equal to the HP damage dealt.
Hex

Apply Vulnerable to a hero for 2 turns.
Challenge

Taunt during the next player turn: heroes' single-target choices must pick it. Gain Armor.
Bulwark

Taunt during the next two player turns: heroes' single-target choices must pick it.
Shield Wall

All enemies gain Armor.
Mass Heal

Restore HP to all enemies.
Healing Salve

Restore 12 HP to a hero.
Restorative Essence

Restore 18 HP to a hero.
Dream of Renewal

Restore 12 HP to all heroes.
Iron Dust

At the start of the next combat, give a hero 15 Armor.
Steel Essence

At the start of the next combat, give a hero 22 Armor.
Adamant Dream

At the start of the next combat, give all heroes 15 Armor.
Battle Focus

In the next combat, gain 1 extra mana at each turn start for the first 2 turns.
War Preparation

In the next combat, gain 1 extra mana at each turn start for the first 4 turns.
Perfect Start

In the next combat, gain 1 extra mana at each turn start for the rest of combat.
Scout's Insight

Draw 3 extra cards on turn 1 of the next combat.
Gold Dust

Gain 30 gold.
Card Resonance

Upgrade a random card below level 3 by 1 level.
Lifeline

In the next combat, revive a hero at 40% of Max HP when KO. One use.
Eternal Bond

For this run, revive a hero at 40% of Max HP when KO. One use.
Ember Spark


Add 10 percentage points to your next structure upgrade chance.
Burning Core


Add 20 percentage points to your next structure upgrade chance.
Infernal Heart


Add 40 percentage points to your next structure upgrade chance.
Frost Shard


Add 20 percentage points to your next structure upgrade chance.
Frozen Core


Add 40 percentage points to your next structure upgrade chance.
Glacial Heart


Add 80 percentage points to your next structure upgrade chance.
Growth Essence


Extend a Seed's life by 2 victories.
Bloom Catalyst


Extend a Seed's life by 3 victories.
Eternal Spring


Extend a Seed's life by 4 victories.
Kindling


At the start of the next combat, apply 3 Burn to all enemies.
Permafrost Dust


At the start of the next combat, apply Chill to all enemies for the rest of combat.
Spore Cloud


At the start of the next combat, apply 3 Poison to all enemies for the rest of combat.
Prismatic Dream

Make a random non-Foil card Foil for this run. Unlock its Foil appearance on this device.
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