Forest Guardian
At half health, the Guardian splits into a healer and an attacker.
Public rules and forms
At half health, the Guardian splits into Root, which heals Bramble, and Bramble, which attacks; defeat both.
- Guardian: 300 HP · 2 × 20 damage per normal hit. Splits at 50% HP.
- Root — healer: heals Bramble for 4; 1 × 16 damage per normal hit when alone.
- Bramble — attacker: 1 × 16 damage per normal hit.
- The remaining HP is divided between the two forms; neither gets a fresh 300-HP pool.
Guardian portrait with healer treatment (placeholder)
Thorn silhouette (placeholder)
Root is the Guardian’s healer form; it shares its English name with the Root status. The status blocks attacks but allows partner healing. Both split enemies must die before victory. Root switches to attacking if Bramble dies; Bramble keeps attacking if Root dies.
A lethal hit can defeat the Guardian without splitting. Damage-over-time stacks are divided; control durations carry to both. A Bramble born during an enemy phase waits for the next full phase.
Hits can strike the same living hero; Taunt applies independently to normal hits. Armor and Frost Shield absorb normal hits. Evade and on-hit reactions resolve per hit. A burst resolves together: Freeze or Sleep applied during it stops the next action. A form change or the attacker’s death ends its current burst. Normal hit values are before visible status modifiers.
These are permanent public rules, not a preview of an enemy card, next target or authored rotation.
Values above are Surface values. Depth scales HP pools and Heart self-loss together; attack counts, per-hit damage, storm damage and clocks stay unchanged. Current split HP is the actual remaining pool.
Counter Strategies
- ✓ Focus Root to stop partner healing
- ✓ Area damage after the split