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STAGE 1 BOSS Floor 10

Forest Guardian

At half health, the Guardian splits into a healer and an attacker.

Public rules and forms

At half health, the Guardian splits into Root, which heals Bramble, and Bramble, which attacks; defeat both.

  • Guardian: 300 HP · 2 × 20 damage per normal hit. Splits at 50% HP.
  • Root — healer: heals Bramble for 4; 1 × 16 damage per normal hit when alone.
  • Bramble — attacker: 1 × 16 damage per normal hit.
  • The remaining HP is divided between the two forms; neither gets a fresh 300-HP pool.
Root · HEALER
Guardian portrait with healer treatment (placeholder)
Bramble · ATTACKER
Thorn silhouette (placeholder)

Root is the Guardian’s healer form; it shares its English name with the Root status. The status blocks attacks but allows partner healing. Both split enemies must die before victory. Root switches to attacking if Bramble dies; Bramble keeps attacking if Root dies.

A lethal hit can defeat the Guardian without splitting. Damage-over-time stacks are divided; control durations carry to both. A Bramble born during an enemy phase waits for the next full phase.

Hits can strike the same living hero; Taunt applies independently to normal hits. Armor and Frost Shield absorb normal hits. Evade and on-hit reactions resolve per hit. A burst resolves together: Freeze or Sleep applied during it stops the next action. A form change or the attacker’s death ends its current burst. Normal hit values are before visible status modifiers.

These are permanent public rules, not a preview of an enemy card, next target or authored rotation.

Values above are Surface values. Depth scales HP pools and Heart self-loss together; attack counts, per-hit damage, storm damage and clocks stay unchanged. Current split HP is the actual remaining pool.

Counter Strategies

  • ✓ Focus Root to stop partner healing
  • ✓ Area damage after the split