Brute
High HP tank. Slow but durable. Wind-Up telegraphs a double-damage blow — defend or interrupt it.
Base Stats
Combat Info
This enemy draws one card each turn based on probability weights.
Total cards: 6
🎴 Enemy Cards
Each turn, this enemy draws one of these cards. Higher probability = more likely to be drawn.
Strike
Deal damage to a hero.
Wind-Up
The next card with a damage effect deals double damage.
Fortify
Gain Armor.
Sweeping Blow
Deal damage to all heroes.
Crush
Deal damage to a hero. Remove all of that hero's remaining Armor.
Rage
Gain +3 ATK for the rest of combat.
📈 Floor Growth
All non-boss enemies grow along ONE global curve. HP grows with the floor; ATK and HEAL grow as stat points, in proportion to the base ATK, so each enemy keeps its strength relative to the others. Card damage = printed value × (1 + ATK/10), card heals × (1 + HEAL/10), as for heroes. Card Armor is printed and does not grow. Card values above are printed values.
| Floor | HP | ATK | HEAL |
|---|---|---|---|
| Floor 1 | 70 | 1 (×1.1) | 0 |
| Floor 5 | 85 | 3 (×1.3) | 2 |
| Floor 10 | 105 | 6 (×1.6) | 5 |
| Floor 15 | 124 | 9 (×1.9) | 8 |
| Floor 20 | 143 | 13 (×2.3) | 10 |
| Floor 25 | 163 | 16 (×2.6) | 13 |
| Floor 30 | 182 | 19 (×2.9) | 16 |