🛡️
archetype

Brute

High HP tank. Slow but durable. Wind-Up telegraphs a double-damage blow — defend or interrupt it.

Base Stats

HP
50
ATK
1

Combat Info

This enemy draws one card each turn based on probability weights.

Total cards: 6

🎴 Enemy Cards

Each turn, this enemy draws one of these cards. Higher probability = more likely to be drawn.

30%

Strike

Weight: 30

Deal damage to a hero.

⚔️ 5 dmg → one hero
10%

Wind-Up

Weight: 10

The next card with a damage effect deals double damage.

⭐ wind_up → self
25%

Fortify

Weight: 25

Gain Armor.

🛡️ 10 armor → self
15%

Sweeping Blow

Weight: 15

Deal damage to all heroes.

⚔️ 3 dmg → all heroes
10%

Crush

Weight: 10

Deal damage to a hero. Remove all of that hero's remaining Armor.

⚔️ 9 dmg → one hero ⭐ strip_armor → one hero
10%

Rage

Weight: 10

Gain +3 ATK for the rest of combat.

⬆️ +3ATK (perm) → self

📈 Floor Growth

All non-boss enemies grow along ONE global curve. HP grows with the floor; ATK and HEAL grow as stat points, in proportion to the base ATK, so each enemy keeps its strength relative to the others. Card damage = printed value × (1 + ATK/10), card heals × (1 + HEAL/10), as for heroes. Card Armor is printed and does not grow. Card values above are printed values.

Floor HP ATK HEAL
Floor 1 70 1 (×1.1) 0
Floor 5 85 3 (×1.3) 2
Floor 10 105 6 (×1.6) 5
Floor 15 124 9 (×1.9) 8
Floor 20 143 13 (×2.3) 10
Floor 25 163 16 (×2.6) 13
Floor 30 182 19 (×2.9) 16