archetype

Saboteur

Sabotages the fight as it enters: blocked structures, Debilitated heroes (no HP, Armor or shield gains) or the floor's rewards lost. Blocks and Debilitated end with it. Spends its first action on the Sabotage.

Base Stats

HP
60
ATK
10

Combat Info

This enemy draws one card each turn based on probability weights.

Total cards: 4

🎴 Enemy Cards

Each turn, this enemy draws one of these cards. Higher probability = more likely to be drawn.

25%

Quick Jab

Weight: 25

Deal damage to a hero 2 times.

⚔️ 3 dmg ×2 → one hero
25%

Curse

Weight: 25

Apply Weak to all heroes for 2 turns.

💀 weak ×1 → all heroes
30%

Poison Blade

Weight: 30

Deal damage to a hero. Apply 2 Poison to that hero for 2 turns.

⚔️ 2 dmg → one hero 💀 poison ×2 → one hero
20%

Miasma

Weight: 20

Apply 2 Poison to all heroes for 2 turns.

💀 poison ×2 → all heroes

📈 Floor Growth

All non-boss enemies grow along ONE global curve. HP grows with the floor; ATK and HEAL grow as stat points, in proportion to the base ATK, so each enemy keeps its strength relative to the others. Card damage = printed value × (1 + ATK/10), card heals × (1 + HEAL/10), as for heroes. Card Armor is printed and does not grow. Card values above are printed values.

Floor HP ATK HEAL
Floor 1 84 10 (×2.0) 0
Floor 5 103 14 (×2.4) 2
Floor 10 126 20 (×3.0) 5
Floor 15 149 25 (×3.5) 8
Floor 20 172 31 (×4.1) 10
Floor 25 195 36 (×4.6) 13
Floor 30 218 42 (×5.2) 16