archetype

Strategist

Coordinates the enemy team while it lives: single-target attacks go for the hero with the lowest HP + Armor + Frost Shield (Taunt first; Flurry still hits at random), and Soldiers skip their hesitation roll. Control effects do not stop it: it must be defeated. Heals and shields only when needed.

Base Stats

HP
90
ATK
4

Combat Info

This enemy draws one card each turn based on probability weights.

Total cards: 4

🎴 Enemy Cards

Each turn, this enemy draws one of these cards. Higher probability = more likely to be drawn.

40%

Quick Jab

Weight: 40

Deal damage to a hero 2 times.

⚔️ 3 dmg ×2 → one hero
25%

Bond

Weight: 25

Restore HP to the ally with the lowest HP percentage (self if alone). Give it Armor.

Drawn only if the most wounded ally is below 75% HP.

💚 8 HP → one ally 🛡️ 5 armor → one ally
20%

Field Dressing

Weight: 20

Restore HP to the team, 1 HP at a time to the most wounded (by HP percentage), self included. Unused healing is lost.

Drawn only if a team member is below 40% HP.

💚 12 HP → all allies
15%

Fortify

Weight: 15

Gain Armor.

Drawn only while wounded.

🛡️ 10 armor → self

📈 Floor Growth

All non-boss enemies grow along ONE global curve. HP grows with the floor; ATK and HEAL grow as stat points, in proportion to the base ATK, so each enemy keeps its strength relative to the others. Card damage = printed value × (1 + ATK/10), card heals × (1 + HEAL/10), as for heroes. Card Armor is printed and does not grow. Card values above are printed values.

Floor HP ATK HEAL
Floor 1 126 4 (×1.4) 0
Floor 5 154 7 (×1.7) 2
Floor 10 189 11 (×2.1) 5
Floor 15 223 15 (×2.5) 8
Floor 20 258 19 (×2.9) 10
Floor 25 293 23 (×3.3) 13
Floor 30 328 26 (×3.6) 16