Strategist
Coordinates the enemy team while it lives: single-target attacks go for the hero with the lowest HP + Armor + Frost Shield (Taunt first; Flurry still hits at random), and Soldiers skip their hesitation roll. Control effects do not stop it: it must be defeated. Heals and shields only when needed.
Base Stats
Combat Info
This enemy draws one card each turn based on probability weights.
Total cards: 4
🎴 Enemy Cards
Each turn, this enemy draws one of these cards. Higher probability = more likely to be drawn.
Quick Jab
Deal damage to a hero 2 times.
Bond
Restore HP to the ally with the lowest HP percentage (self if alone). Give it Armor.
Drawn only if the most wounded ally is below 75% HP.
Field Dressing
Restore HP to the team, 1 HP at a time to the most wounded (by HP percentage), self included. Unused healing is lost.
Drawn only if a team member is below 40% HP.
Fortify
Gain Armor.
Drawn only while wounded.
📈 Floor Growth
All non-boss enemies grow along ONE global curve. HP grows with the floor; ATK and HEAL grow as stat points, in proportion to the base ATK, so each enemy keeps its strength relative to the others. Card damage = printed value × (1 + ATK/10), card heals × (1 + HEAL/10), as for heroes. Card Armor is printed and does not grow. Card values above are printed values.
| Floor | HP | ATK | HEAL |
|---|---|---|---|
| Floor 1 | 126 | 4 (×1.4) | 0 |
| Floor 5 | 154 | 7 (×1.7) | 2 |
| Floor 10 | 189 | 11 (×2.1) | 5 |
| Floor 15 | 223 | 15 (×2.5) | 8 |
| Floor 20 | 258 | 19 (×2.9) | 10 |
| Floor 25 | 293 | 23 (×3.3) | 13 |
| Floor 30 | 328 | 26 (×3.6) | 16 |