🗡️
archetype

Reaver

High ATK glass cannon. Kill quickly or suffer. Predator: its single-target attacks hunt the weakest hero; Flurry hits at random.

Base Stats

HP
25
ATK
5

Combat Info

This enemy draws one card each turn based on probability weights.

Total cards: 4

🎴 Enemy Cards

Each turn, this enemy draws one of these cards. Higher probability = more likely to be drawn.

30%

Quick Jab

Weight: 30

Deal damage to a hero 2 times.

⚔️ 3 dmg ×2 → one hero
30%

Flurry

Weight: 30

Deal damage 3 times, each hit to a random hero (the same hero can be hit again). Predator and Coordination do not aim it.

⚔️ 2 dmg ×3 (random hero each hit) →
20%

Assassinate

Weight: 20

Deal damage to a hero, ignoring Armor.

⚔️ 7 dmg (pierce) → one hero
20%

Poison Blade

Weight: 20

Deal damage to a hero. Apply 2 Poison to that hero for 2 turns.

⚔️ 2 dmg → one hero 💀 poison ×2 → one hero

📈 Floor Growth

All non-boss enemies grow along ONE global curve. HP grows with the floor; ATK and HEAL grow as stat points, in proportion to the base ATK, so each enemy keeps its strength relative to the others. Card damage = printed value × (1 + ATK/10), card heals × (1 + HEAL/10), as for heroes. Card Armor is printed and does not grow. Card values above are printed values.

Floor HP ATK HEAL
Floor 1 35 5 (×1.5) 0
Floor 5 43 8 (×1.8) 2
Floor 10 52 12 (×2.2) 5
Floor 15 62 17 (×2.7) 8
Floor 20 72 21 (×3.1) 10
Floor 25 81 25 (×3.5) 13
Floor 30 91 29 (×3.9) 16