💚
archetype

Acolyte

Heals and buffs allies, weakens the whole party with Curse and strikes when nothing else is needed. Bond mends and shields its most wounded ally in one motion.

Base Stats

HP
45
ATK
3

Combat Info

This enemy draws one card each turn based on probability weights.

Total cards: 4

🎴 Enemy Cards

Each turn, this enemy draws one of these cards. Higher probability = more likely to be drawn.

50%

Bond

Weight: 50

Restore HP to the ally with the lowest HP percentage (self if alone). Give it Armor.

💚 8 HP → one ally 🛡️ 5 armor → one ally
15%

Rally

Weight: 15

All enemies gain +4 ATK for the rest of combat.

⬆️ +4ATK (perm) → all allies
15%

Curse

Weight: 15

Apply Weak to all heroes for 2 turns.

💀 weak ×1 → all heroes
20%

Strike

Weight: 20

Deal damage to a hero.

⚔️ 5 dmg → one hero

📈 Floor Growth

All non-boss enemies grow along ONE global curve. HP grows with the floor; ATK and HEAL grow as stat points, in proportion to the base ATK, so each enemy keeps its strength relative to the others. Card damage = printed value × (1 + ATK/10), card heals × (1 + HEAL/10), as for heroes. Card Armor is printed and does not grow. Card values above are printed values.

Floor HP ATK HEAL
Floor 1 63 3 (×1.3) 0
Floor 5 77 6 (×1.6) 2
Floor 10 94 9 (×1.9) 5
Floor 15 112 13 (×2.3) 8
Floor 20 129 17 (×2.7) 10
Floor 25 146 20 (×3.0) 13
Floor 30 164 24 (×3.4) 16