Acolyte
Heals and buffs allies, weakens the whole party with Curse and strikes when nothing else is needed. Bond mends and shields its most wounded ally in one motion.
Base Stats
Combat Info
This enemy draws one card each turn based on probability weights.
Total cards: 4
🎴 Enemy Cards
Each turn, this enemy draws one of these cards. Higher probability = more likely to be drawn.
Bond
Restore HP to the ally with the lowest HP percentage (self if alone). Give it Armor.
Rally
All enemies gain +4 ATK for the rest of combat.
Curse
Apply Weak to all heroes for 2 turns.
Strike
Deal damage to a hero.
📈 Floor Growth
All non-boss enemies grow along ONE global curve. HP grows with the floor; ATK and HEAL grow as stat points, in proportion to the base ATK, so each enemy keeps its strength relative to the others. Card damage = printed value × (1 + ATK/10), card heals × (1 + HEAL/10), as for heroes. Card Armor is printed and does not grow. Card values above are printed values.
| Floor | HP | ATK | HEAL |
|---|---|---|---|
| Floor 1 | 63 | 3 (×1.3) | 0 |
| Floor 5 | 77 | 6 (×1.6) | 2 |
| Floor 10 | 94 | 9 (×1.9) | 5 |
| Floor 15 | 112 | 13 (×2.3) | 8 |
| Floor 20 | 129 | 17 (×2.7) | 10 |
| Floor 25 | 146 | 20 (×3.0) | 13 |
| Floor 30 | 164 | 24 (×3.4) | 16 |